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- Newsgroups: comp.ai.games
- From: smt@cs.monash.edu.au (Scott M Thomson)
- Subject: Uncertainty in AI
- Summary: This posting will hopefully publicise Bayesian networks, which provide
- Keywords: AI
- Date: Fri, 31 Mar 1995 04:56:58 GMT
-
-
- Have you ever played peek-a-boo with a small child? Why is it that it
- works? What is it that engages the child's delight? Why doesn't it
- work with older people?
-
- The game of peek-a-boo takes advantage of the limited cognitive
- development of the child, when we hide ourselves behind an object the
- child's mind no longer registers our presence. When we pop out from
- hiding the child's mind is delirious at the magic of our
- rematerialization.
-
- A complicated challenge for artificial intelligence since its inception has
- been knowledge representation in problems with uncertain domains. What a
- system can't see is, nonetheless, of possible importance to its reasoning
- mechanisms. What is unknown is also often still vital to common sense
- reasoning. This posting will hopefully publicise Bayesian networks, which
- provide a formalism for modelling and an inference mechanism for reasoning
- under uncertainty and initiate discussion about uncertainty problems and
- probabilistic reasoning in game AI's.
-
- Sun Tzu was a Chinese general who lived approximately 2400 years ago.
- His work, ``The Art of War", describes the relationships between
- warfare, politics, economics, diplomacy, geography and astronomy.
- Such modern generals as Mao Zedung have used his work as a strategic
- reference.
-
- Sun Tzu's philosophy on war can be summed up in this statement, ``to win one
- hundred victories in one hundred battles is not the acme of skill. To subdue
- the enemy without fighting is the supreme excellence" [11]. In computer games
- utilising cheats for toughening computer AI there is no skill in a computer
- player's victory. If a computer player can beat a human on even terms then
- we may start to discuss the skill of the AI designer and any human victory
- is that much more appreciated.
-
- The difficulty in representing uncertainty in any game AI is in the vast
- numbers of combinations of actions, strategies and defences available to each
- player. What we are left with is virtually impossible to represent in tables
- or rules applicable to more than a few circumstances. Amongst the strategies
- expounded by Sun Tzu are enemy knowledge, concealment and position[11].
-
- Enemy knowledge is our most obvious resource. Another player's units or
- pieces inform us about possible future actions or weaknesses by location,
- numbers and present vectored movement. They suggest possibilities for
- defensive correction, offensive action and bluffing. Sun Tzu states that we
- should, ``Analyse the enemy's plans so that we will know his shortcomings as
- well as strong points. Agitate him in order to ascertain the pattern of his
- movement"[11].
-
- Concealment may be viewed as the art of both hiding one's own strategy and
- divining one's opponent's. By considering our opponent's past history and
- placing our current situation in that context we hope to discover something
- about what is hidden in their mind. Conversely, our actions must be designed
- to convey as little as possible about the true strength or weakness of our
- positions.
-
- The position of units refers to their terrain placement in the game. Those
- terrains that grant defensive or offensive bonuses to computer players units
- should be utilised to the best advantage. In addition computer units should
- strike where the enemy is weakest and where the most damage can be inflicted
- at the least loss. Impaling units on heavily fortified positions for nominal
- gain is best left to real generals in real war and is not a bench mark of
- intelligent behaviour.
-
- To combine everything we need to play a good game in the face of a deceptive
- and hostile opponent is not a trivial task. Sun Tzu believed, ``as water has
- no constant form, there are no constant conditions in war. One able to win
- the victory by modifying his tactics in accordance with the enemy situation
- may be called a divine!" [11]. Our aim in designing game AI's is to obtain
- a mechanism for moderate strategic competence, not a program with a claim to
- god-hood.
-
- Debate on the mechanism for the representation of uncertainty has settled
- into two basic philosophies, extensional and intensional systems [19, p3].
- Extensional systems deal with uncertainty in a context free manner, treating
- uncertainty as a truth value attached to logic rules. Being context free
- they do not consider interdependencies between their variables. Intensional
- systems deal with uncertainty in a context sensitive manner. They try to
- model the interdependencies and relevance relationships of the variables in
- the system.
-
- If an extensional system has the rule,
-
- if A then B with some certainty factor m.
-
- and observes A in its database it will infer something about the state of B
- regardless of any other knowledge available to it. Specifically, on seeing A
- it would update the uncertainty of B by some function of the rule strength
- 'm' [].
-
- If an intensional system were to consider the same rule, it would interpret it
- as a conditional probability expression P(B|A) = m []. What we believe about
- B in this system is dependent on our whole view of the problem and how relevant
- information interacts.
-
- The difference between these two systems boils down to a trade-off between
- semantic accuracy and computational feasibility. Extensional systems are
- computationally efficable but semantically clumsy. Intensional systems on the
- otherhand were thought by some to be computationally intractable even though
- they are semantically clear.
-
- Both MYCIN (1984) and PROSPECTOR (1978) are examples of extensional systems.
- MUNIN (1987) is an example of an intensional system.
-
- MYCIN is an expert system which diagnoses bacterial infections and recommends
- prescriptions for their cure. It uses certainty factor calculus to manipulate
- generalised truth values which represent the certainty of particular formulae.
- The certainty of a formula is calculated as some function of the certainty of
- it subformulae.
-
- MUNIN is an expert system which diagnoses neuromuscular disorders in the
- upper limbs of humans. It uses a causal probabilistic network to model the
- conditional probabilities for the pathophysiological features of a patient[1].
-
- Some of the stochastic infidelity of extensional systems arises in their
- failure to handle predictive or abductive inference. For instance, there
- is a saying, ``where there's smoke there's fire". We know that fire causes
- smoke but it is definitely not true that smoke causes fire. How then do we
- derive the second from the first? Quite simply, smoke is considered evidence
- for fire, therefore if we see smoke we may be led to believe that there is a
- fire nearby.
-
- In an extensional approach to uncertainty it would be necessary to state the
- rule that smoke causes fire in order to obtain this inferencing ability. This
- may cause cyclic updating which leads to an over confidence in the belief of
- both fire and smoke, from a simple cigarette. To avoid this dilemma most
- extensional systems do not allow predictive inferencing. An example of
- predictive inferencing in a strategic game is the consideration of a player's
- move in reasoning about their overall strategy.
-
- Even those authors that support extensional systems as a means for reasoning
- under uncertainty acknowledge their semantic failures.
- ``There is unfortunately a fundamental conflict between the demands of
- computational tractability and semantic expressiveness. The modularity of
- simple rule-based systems aid efficient data update procedures. However,
- severe evidence independence assumptions have to be made for uncertainties to
- be combined and propagated using strictly local calculations"[5].
-
- Although computationally feasible these systems lack the stochastic reliability
- of plausible reasoning. THE PROBLEM WITH CERTAINTY FACTORS OR TRUTH VALUES
- BEING ATTACHED TO FORMULAE IS THAT CERTAINTY MEASURES VISIBLE FACTS WHEREAS
- UNCERTAINTY IS RELATED TO WHAT IS UNSEEN, THAT WHICH IS NOT COVERED BY THE
- FORMULAE[].
-
- The semantic merits of intensional systems is also the reason for their
- computational complexity. In the example,
-
- if P(A|B) = m,
-
- we cannot assert anything about B even if given complete knowledge about A.
- The rule says only that if A is true and is the only thing that is known to
- be relevant to B, then the probability of B is 'm'. When we discover new
- information relevant to B we must revoke our previous beliefs and calculate
- P(B|A,K), where K is the new knowledge. The stochastic fidelity of intensional
- systems leaves them impotent unless they can determine the relevance
- relationships between the variables in their domain. It is necessary to use a
- formalism for articulating the conditions under which variables are considered
- relevant to each other, given what is already known. Using rule-based systems
- we quickly get bogged in the unwieldy consideration of all possible probable
- interactions. This leads to complex and computationally infeasible solutions.
-
- Bayesian networks are a mechanism for accomplishing computational efficacy
- with a semantically accurate intensional system. They have been used for such
- purposes as, sensor validation [9], medical diagnoses[1, 2], forecasting [3],
- text understanding [6] and naval vessel classification [7].
-
- The challenge is to encode the knowledge in such a way as to make the
- ignorable quickly identifiable and readily accessible. Bayesian networks
- provide a mathematically sound formalism for encoding the dependencies and
- independencies in a set of domain variables. A full discussion is given in
- texts devoted to this topic [10].
-
- Bayesian networks are directed acyclic graphs in which the nodes represent
- stochastic variables. These variables can be considered as a set of exhaustive
- and mutually exclusive states. The directed arcs within the structure
- represent probabilistic relationships between the variables. That is, their
- conditional dependencies and by default their conditional independencies.
-
- We have then, a mechanism for encoding a full joint probability distribution,
- graphically, as an appropriate set of marginal and conditional distributions
- over the variables involved. When our graphical representation is sparsely
- connected we require a much smaller set of probabilities than would be required
- to store a full joint distribution.
-
- Each root node within a Bayesian network has a prior probability associated
- with each of its states. Each other node in the network has a conditional
- probability matrix representing probabilities, for that variable, conditioned
- on the values of its parents.
-
- After a network has been initialised according to the prior probabilities of
- its root nodes and the conditional probabilities of its other variables, it is
- possible to instantiate variables to certain states within the network. The
- network, following instantiation, already has posteriors associated with each
- node as a result of the propagation during initialisation. Instantiation leads
- to a propagation of probabilities through the network to give posterior beliefs
- about the states of the variables represented by the graph.
-
- In conclusion, I am not proposing that Bayesian networks are some god given
- solution to all of AI's problems. It is quite plain that quite a few problems
- push the bounds of computational feasibility even for Bayesian networks. It is
- my hope that by posting this I may play some game in the future that "reasons"
- in a remotely intelligent way about strategies for victory. Perhaps
- incorporating the concepts of probabilistic reasoning into a hybrid system
- is a feasible solution to a competent strategic AI.
-
- Here is a list of some references I used in my Honours thesis. Numbers 8
- and 10 are texts devoted to Bayesian Networks.
-
- [1]
- Andreassen, S; et al.
- ``MUNIN - an Expert EMG Assistant."
- {\em Computer-Aided Electromyography and Expert Systems}, 1989.
-
- [2]
- Berguini, C; Bellazi, R; Spiegelhalter, D.
- ``Bayesian Networks Applied to Therapy Monitoring.",
- {\em Uncertainty in Artificial Intelligence},
- Proceedings of the Seventh Conference (1991) p35.
-
- [3]
- Dagum, P; Galpher, A; Horvitz, E.
- ``Dynamic Network Models for Forcasting."
- {\em Uncertainty in Artificial Intelligence},
- Proceedings of the Eighth Conference (1992) p41.
-
- [4]
- Findler, N.
- ``Studies in Machine Cognition using th Game of Poker."
- {\em Communications of the ACM}, v20, April 1977, p230.
-
- [5]
- Fox, J; Krause, P.
- ``Symbolic Decision Theory and Autonomous Systems."
- {\em Uncertainty in Artificial Intelligence},
- Proceedings of the Seventh Conference (1991) p103.
-
- [6]
- Goldman, R; Charniak, E.
- ``A Probabilistic Approach to Language Understanding."
- {\em Tech Rep CS-90-34}, Dept Comp Sci, Brown University 1990.
-
- [7]
- Musman, SA; Chang, LW.
- ``A Study of Scaling In Bayesian Networks for Ship Classification."
- {\em Uncertainty in Artificial Intelligence},
- Proceedings of the Ninth Conference (1993) p32.
-
- [8]
- Neapolitan, RE.
- {\em ``Probabilistic Reasoning in Expert Systems, Theory and Algorithms."}
- John Wiley and Sons, 1989.
-
- [9]
- Nicholson, AE; Brady, JM.
- ``Sensor Validation using Dynamic Belief Networks."
- {\em Uncertainty in Artificial Intelligence},
- Proceedings of the Eighth Conference (1992) p207.
-
- [10]
- Pearl, J.
- {\em ``Probabilistic Reasoning in Intelligent Systems, Networks of Plausible Inference."}
- Morgan Kaufmann Publishers, Inc, 1988.
-
- [11]
- Wordsworth Reference.
- {\em ``Sun Tzu, The Art of War."}
- Sterling Publishing Co Inc, 1990.
-
- I hope this has been helpful,
-
- Scott Thomson
- ###############################################################################
- Scott M Thomson \|/ ^^^ \|/
- smt@bruce.cs.monash.edu.au -O-[/@ @\]-O-
- \ | > | /
- | |___| |
- \ \ U / /
- ---
- "Cognito cognito ergo cognito sum cognito"
- "I think I think therfore I think I am I think?"
- (pardon the grammar)
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